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Hogwarts Legacy
Work primarily related to the game's overworld & some "vaults".

Level Design Greybox
Level greybox created for practice. Modeled in Maya.

Clear Game (Prototype)
Masters prototype made in Unreal Engine. I created the main gymnasium level, tile mechanics & various textures.

Fall Guys - Custom Levels
2 Levels featured by Mediatonic in the game's "Discover Tab".

Delivery Time (Apple App Store)
Mobile game available on Apple App Store & Google Play Store. I handled all art and design on the project. A collaborative project with Andrew Radford.

Forward (Steam)
High-speed flyer game released on steam. I was Art Lead and Level Design Lead on the project.
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