


I am a driven level designer, producer and artist looking for new projects to devote myself to.
I'm versed in a myriad of roles such as art and design lead, QA, community management. I am always looking for challenges and opportunities to better myself and my skill-set. I finished my Master's in Game Production at the University of Utah.




Experience
2020-2023
Hogwarts Legacy (WB Games Avalanche)
Production and Level Design
- Worked in Unreal Blueprints to prototype gameplay.
- Created puzzles and combat scenarios.
-Traversal clean-up, set up overworld map boundaries.
2019-2021
University of Utah Master's Program
Production and Level Design
- Worked on several student projects.
- Managed teams with Scrum methodologies.
- Worked in Unreal Blueprints to prototype mechanics.
- Utilized Unreal's BSP system to create level geometry.
2023
Casual Design (Fall Guys Level Editor)
- Designed levels in the Fall Guys Editor.
- 2 of my levels are featured in their "Discovery Tab" for Custom Lobbies.
2019-2020
Super Retro Maker (Digital Dominion)
Level Designer; Contract
- Creation of challenge levels to be featured alongside the game's main campaign.
2018
Delivery Time (Chute Games)
Pixel Artist and Design
- Created all art assets
- Designed several Enemy and Boss Designs
- Managed Social Media
2017-2018
Forward (Yuuuge Games)
Level Design Lead
- 3D modeled various level assets.
- Designed several levels for the game.
- Iterated design alongside the game's mechanics.
- Created sprites for UI.
2018
Rumble Plugs (GGJ Page)
Character Design, Modelling & Level Design
- Collaborated for creation of mechanics & game design.
- Creation of various level assets & levels.
-Voted "Game Most Representative of the Theme of the Jam" by attendees & judges.
2016
Tumble Skull (Traditional Game Design Course)
Level Design Lead
- Pitched the overall game design concept.(Traveling at full speed when player comes into contact with a wall, it rotates the world 90 degrees to make that wall the floor)
- Managed level design, as well as mechanic function & revision.
2009-2012
Casual Design (Atmosphir Level Editor)
- Designed levels as a fan in the amazing community content-driven game Atmosphir by Minor Studios.
- Received the moderator nominated award of Level of the Day 22 times, and 1st place in 3 of the community voted Level Design Challenges.
- Became a member of QA Staff.
2017
Wan Wan Gikan (Itch.io)
Character Design & Animation & Level Design Lead
- Pitched the overall game design concept.
(Character is able to spend overall game timer/treasure for early upgrades. Upon timer reset player resets progress but retains their treasure.)
- Animated player and enemies, as well as some asset design.
- Managed level design, as well as mechanic function & revision.
2013-2015
Casual Design (BBT Level Editor)
- Designed levels as a fan in the excellent game BattleBlock Theater on Xbox by The Behemoth.
- Featured in their "Furbottom's Feature" section of the game 10 times for 7 different playlists. (Each playlist consisted of 15 individual levels.) In all three categories (Solo, Co-op, Arena) atleast once.
CONTACT
If you would like to contact me, feel free to leave a message here or Email me directly.
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